OPERATOR PROFILE
Principal product designer who turns fuzzy briefs into shipped systems.
10+ years architecting high-scale social ecosystems for Roblox, Zynga, and Disney. I bridge multi-platform interaction models with behavioral mechanics to scale safe, high-engagement products for millions of concurrent users.
Based in San Diego. Dad of two. Serial tinkerer who makes small games on the side because the muscle stays sharp.
MY PRINCIPLES
- P.01
Simplifying Chaos
Complexity is a given, but it shouldn't be the user's problem. Good systems take the mess and give it enough structure to grow without turning the final product into something cold and rigid.
- P.02
Framework Mentality
Strong frameworks create alignment. By defining principles and systems early, teams move faster, make better decisions, and scale without constant coordination. Good systems reduce ambiguity instead of adding to it.
- P.03
Empathetic
Technology should adapt to people, not the other way around. Design has to respect how people actually work. If a product ignores the user's headspace, the smartest system in the world won't save it.
RESUME
- 01. Oct 2024 - Dec 2025KEWL.AI Founding Product Designer
First design hire. Led the launch of Hii5, an AI-powered workplace tool. Built interaction patterns, mobile UX, and the design system from zero.
- 02. Jun 2021 - May 2024ROBLOX Principal Product Designer
Roblox Connect end-to-end. Cross-platform calling for 250K+ DAUs across mobile, desktop, and console. 137+ developer experiences building on the API.
- 03. Dec 2019 - Jun 2021JAM CITY Lead UI/UX Designer
Led UI/UX for an HGTV-branded interior design game. Built gameplay interfaces, customization systems, and challenge flows. Supported Cookie Jam and Cookie Jam Blast live ops.
- 04. Mar 2019 - Nov 2019CAMBLY Product Designer
Onboarding and platform UX supporting 60K+ tutoring sessions/day. Streamlined flows contributing to 33% user growth during rapid scale.
- 05. May 2017 - Mar 2019ZYNGA Senior UX Designer
Words With Friends 2 social and monetization systems. Ad UX optimization contributing to a 3% lift (~$3M/month). Live experiments and feature rollouts.
- 06. Oct 2012 - May 2017DISNEY INTERACTIVE Senior UX Designer
UX for narrative F2P titles like Ghosts of Mistwood, Enchanted Tales, and Threads of Mystery. Core UI/UX mechanics supporting multi-year live ops.
LOADOUT
INDUSTRY KNOWLEDGE
- Product Design
- User Interface
- User Experience
- Visual Design
- Interaction Design
- Rapid Prototyping
- Wireframing
- User Testing
- A/B Testing
- Live Service
TOOLS
- Figma
- AI Agents
- Prompt Engineering
- Framer
- Linear
- Notion
- GitHub
- Protopie
- Lottie
- Godot
- Unity
- Shopify
- Jira
- After Effects
- Illustrator
- Photoshop
CODE
- GodotScript
- C#
LANGUAGES
- English
- Korean
EDUCATION
BFA Story Boarding · Academy of Art University · 2008